You can do it like this:
Thank you so much @Evgeni_Popov!
I really appreciate the help!
When I have many shapes that I am subtracting I end up getting this error when it is trying to work on the texture…
Uncaught RangeError: Maximum call stack size exceeded
at Loader.CSG [as sceneConstructor] (mcb.threed.loader.js:552)
at mcb.threed.loader.js:673
This is where it is happening:
Any idea how to fix?
Thanks!
You should do a proper loop instead that will compute the xmin/xmax/ymin/ymax values. I used this syntax because it was quicker to write but it is not performant at all.
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@Evgeni_Popov
Worked perfectly.
Thanks again!
