I’m creating a dynamic texture and using canvas 2d context methods to draw shapes on the texture. When drawing the shapes directly to the canvas element, they appear completely different from how they appear as a texture (they appear as only parallel lines when applied to the face of a polygon with FaceUV). For the face uv mapping, I am using [ 0, 0, 1, 1 ] which should put the entire image on the face.
For a demonstration of the problem, see this repo: GitHub - bleakley/globographer
To view it as 2d or 3d, change the _2d variable here: globographer/app.js at master · bleakley/globographer · GitHub