Normals are in rgb
and heights in a
.
0x809fff=rgb(128,159, 255)=(0.502, 0.623, 1)=nt
after we divide by 255. To get the true normal, the shader code is doing n=nt*2 - 1
and normalize the result.
For the alpha channel, 0xff is the highest height and 0x00 the lowest.