What about Antialiasing using in DynamicTexture?

Here I’ve created some simple example of using DynamicTexture: Playground
I see very pixelated lines. Looks antialialing doesn’t work with DynamicTexture? Or we can turn it on somehow?

I would use a bigger texture with mipmaps enabled and then it’s much smoother. :slight_smile:


Thanks! That looks much better!

Is the size of dynamic texture should be power of two value or not?

I think for older devices, especially iOS devices, it was more important… IDK how relevant it still is tho? :thinking:

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As far as I remember it is not important for WebGL2 anymore but still using power of 2 textures can save some tiny amount of performance.