So, I noticed that if I don’t do anything with a DynamicTexture and apply it to a material so that I can update it later inside the app, that it errors out. I notice calling update on the texture before applying it, will fix it. Not sure if it’s a bug, or if it’s my fault for not immediately writing to the dynamic texture after instantiation.
Hey!
this is expected as the texture is not ready until you render to it
1 Like
Thanks buddy! Was confusing the daylights out of me when I disconnected my fabric instance. It was responsible for rendering the texture so everything broke.
1 Like