So, I noticed that if I don’t do anything with a DynamicTexture and apply it to a material so that I can update it later inside the app, that it errors out. I notice calling update on the texture before applying it, will fix it. Not sure if it’s a bug, or if it’s my fault for not immediately writing to the dynamic texture after instantiation.
this is expected as the texture is not ready until you render to it
Thanks buddy! Was confusing the daylights out of me when I disconnected my fabric instance. It was responsible for rendering the texture so everything broke.