Edges renderer with skeleton animation

Currently, when using the edgesRenderer on a mesh which is animated by a skeleton, the edges are visible but for the not-animated mesh only. I updated an example from the documentation to show the edges: https://playground.babylonjs.com/#92Y727#162

Is there any way to make this work, so the edges update with the animation?

Lines are drawn and created from the mesh to show edges. It does not support skeleton animation unfortunately :frowning:

1 Like

Too bad, thanks anyway