I need to animate the line. I got it all working nicely but I need to controll its thickness.
This is my PG:
When I add EdgeRendering on line 38 My green edge Is rendered and never updated to the animation
of the line that is visible when I remove EdgeRendering.
I know that a separate shader but can I update it as well as the instance of the line? I already tried to move the points to a shared position so we do not have to animate with alpha but this still is not working.
And I need the useVertexAlpha to be false, this is important cause otherwise, it’s messing my shaders
I know you can do it with a mess, like a tube for instance, but this seems the right way it’s just not updating the edge rendering.