Hello there, I’m planning to build a forniture 3d composer using babylon js, but after having spent a lot of time on the web and on youtube considering the best way to implement collision detection and alghoritms to do it, I would like to ask you if you have any example about this kind of application, and which kind of solution can be best for the pourpose, or if it’s better to think about using a physics engine like cannon js or others.
May I use collisionGroup and collisionMask with PointerDragBehavior in some way? Do you have any example? I’ve tried to apply the collisionMask and collisionGroup properties but without effect…