This is a really strange bug and cannot be reproduced in the Playground.
- two completely separate views with separate canvas/engine/scene, displayed in DIVs next to each other
- each view has a separate BABYLON.UtilityLayerRenderer
- each view has a separate BABYLON.PlaneDragGizmo
- both views work correctly
After disposing both engines and recreating from scratch, the BABYLON.PlaneDragGizmo IN ONE OF THEM stops working, it displays correctly but does handle mouse movement.
Any ideas? Any global variables I need to know about?