I am trying to align the rotation & the height of environment textures and a skybox. I can find the source for the texture. It has a
rotationY property. This does work in that a mesh with a mirror like surface contains a different reflection when set.
The skybox is now out of sync with the reflection of the PBR materials. Is there a way to rotate the box too? The source for this is practically impossible to find.
Also, is there a way to vertically shift the box, so that y origin of the scene is at the same level as it makes sense for the texture, or is that something the camera operator should have thought of?