Exporter version: 6.2.0, Blender version: 2.80 (sub 75)
========= Conversion from Blender to Babylon.js =========
Scene settings used :
inline textures : false
Material Type : PBR
Positions Precision : 4
Normals Precision : 3
UVs Precision : 3
Vert Color Precision: 3
Mat Weight Precision: 2
texture directory : C:\Users\Administrator\Desktop\2
Python World class constructor completed
processing begun of skeleton: Armature, id: 0
processing begun of bone: mixamorig:Hips, index: 0
processing begun of bone: mixamorig:Spine, index: 1
processing begun of bone: mixamorig:Spine1, index: 2
processing begun of bone: mixamorig:Spine2, index: 3
processing begun of bone: mixamorig:Neck, index: 4
processing begun of bone: mixamorig:Head, index: 5
processing begun of bone: mixamorig:HeadTop_End, index: 6
processing begun of bone: mixamorig:LeftShoulder, index: 7
processing begun of bone: mixamorig:LeftArm, index: 8
processing begun of bone: mixamorig:LeftForeArm, index: 9
processing begun of bone: mixamorig:LeftHand, index: 10
processing begun of bone: mixamorig:LeftHandThumb1, index: 11
processing begun of bone: mixamorig:LeftHandThumb2, index: 12
processing begun of bone: mixamorig:LeftHandThumb3, index: 13
processing begun of bone: mixamorig:LeftHandThumb4, index: 14
processing begun of bone: mixamorig:LeftHandIndex1, index: 15
processing begun of bone: mixamorig:LeftHandIndex2, index: 16
processing begun of bone: mixamorig:LeftHandIndex3, index: 17
processing begun of bone: mixamorig:LeftHandIndex4, index: 18
processing begun of bone: mixamorig:LeftHandMiddle1, index: 19
processing begun of bone: mixamorig:LeftHandMiddle2, index: 20
processing begun of bone: mixamorig:LeftHandMiddle3, index: 21
processing begun of bone: mixamorig:LeftHandMiddle4, index: 22
processing begun of bone: mixamorig:LeftHandRing1, index: 23
processing begun of bone: mixamorig:LeftHandRing2, index: 24
processing begun of bone: mixamorig:LeftHandRing3, index: 25
processing begun of bone: mixamorig:LeftHandRing4, index: 26
processing begun of bone: mixamorig:LeftHandPinky1, index: 27
processing begun of bone: mixamorig:LeftHandPinky2, index: 28
processing begun of bone: mixamorig:LeftHandPinky3, index: 29
processing begun of bone: mixamorig:LeftHandPinky4, index: 30
processing begun of bone: mixamorig:RightShoulder, index: 31
processing begun of bone: mixamorig:RightArm, index: 32
processing begun of bone: mixamorig:RightForeArm, index: 33
processing begun of bone: mixamorig:RightHand, index: 34
processing begun of bone: mixamorig:RightHandThumb1, index: 35
processing begun of bone: mixamorig:RightHandThumb2, index: 36
processing begun of bone: mixamorig:RightHandThumb3, index: 37
processing begun of bone: mixamorig:RightHandThumb4, index: 38
processing begun of bone: mixamorig:RightHandIndex1, index: 39
processing begun of bone: mixamorig:RightHandIndex2, index: 40
processing begun of bone: mixamorig:RightHandIndex3, index: 41
processing begun of bone: mixamorig:RightHandIndex4, index: 42
processing begun of bone: mixamorig:RightHandMiddle1, index: 43
processing begun of bone: mixamorig:RightHandMiddle2, index: 44
processing begun of bone: mixamorig:RightHandMiddle3, index: 45
processing begun of bone: mixamorig:RightHandMiddle4, index: 46
processing begun of bone: mixamorig:RightHandRing1, index: 47
processing begun of bone: mixamorig:RightHandRing2, index: 48
processing begun of bone: mixamorig:RightHandRing3, index: 49
processing begun of bone: mixamorig:RightHandRing4, index: 50
processing begun of bone: mixamorig:RightHandPinky1, index: 51
processing begun of bone: mixamorig:RightHandPinky2, index: 52
processing begun of bone: mixamorig:RightHandPinky3, index: 53
processing begun of bone: mixamorig:RightHandPinky4, index: 54
processing begun of bone: mixamorig:LeftUpLeg, index: 55
processing begun of bone: mixamorig:LeftLeg, index: 56
processing begun of bone: mixamorig:LeftFoot, index: 57
processing begun of bone: mixamorig:LeftToeBase, index: 58
processing begun of bone: mixamorig:LeftToe_End, index: 59
processing begun of bone: mixamorig:RightUpLeg, index: 60
processing begun of bone: mixamorig:RightLeg, index: 61
processing begun of bone: mixamorig:RightFoot, index: 62
processing begun of bone: mixamorig:RightToeBase, index: 63
processing begun of bone: mixamorig:RightToe_End, index: 64
processing action Armature|mixamo.com|Layer0: in[0 - 1], out[0 - 1]
processing action Armature|mixamo.com|Layer0.001: in[0 - 1], out[10 - 11]
processing begun of camera (UniversalCamera): Camera
processing begun of camera (UniversalCamera): Camera.001
processing begun of mesh: eyelashes
processing begun of material: EyeMoisture1
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Eyelashes
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
WARNING: Metal channel baking required, but not possible, ignored
WARNING: Roughness channel baking required, but not possible, ignored
WARNING: Refraction channel baking required, but not possible, ignored
Baking texture, type: DIFFUSE, mapped using: BakingUV
processing texture eyelashes_baked_DIFFUSE
texture type: diffuseTexture, mapped using: "BakingUV"
Baking texture, type: GLOSSY, mapped using: BakingUV
processing texture eyelashes_baked_GLOSSY
texture type: specularTexture, mapped using: "BakingUV"
bake time: 0 min, 5.0703 secs
Custom split normals with tangents being used
num positions : 1053
num normals : 1053
num tangents : 1053
num uvs : 2106
num uvs2 : 0
num colors : 0
num indices : 1530
Skeleton stats:
Total Influencers: 2106
Avg # of influencers per vertex: 2
Highest # of influencers observed: 2, num vertices with this: 1053
exported as 2 influencers
num skeletonWeights and skeletonIndices: 4212
processing begun of mesh: hair
processing begun of material: Cap
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Neck
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: TopBack
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Top
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: SidesUnder
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Sides
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Thin
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
WARNING: Metal channel baking required, but not possible, ignored
WARNING: Roughness channel baking required, but not possible, ignored
WARNING: Refraction channel baking required, but not possible, ignored
Baking texture, type: DIFFUSE, mapped using: BakingUV
processing texture hair_baked_DIFFUSE
texture type: diffuseTexture, mapped using: "BakingUV"
Baking texture, type: GLOSSY, mapped using: BakingUV
processing texture hair_baked_GLOSSY
texture type: specularTexture, mapped using: "BakingUV"
bake time: 0 min, 11.1926 secs
Custom split normals with tangents being used
num positions : 19233
num normals : 19233
num tangents : 19233
num uvs : 38466
num uvs2 : 0
num colors : 0
num indices : 55200
Skeleton stats:
Total Influencers: 38695
Avg # of influencers per vertex: 2.0119
Highest # of influencers observed: 3, num vertices with this: 229
exported as 3 influencers
num skeletonWeights and skeletonIndices: 76932
processing begun of mesh: body
processing begun of material: Face
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Lips
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Teeth
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Torso
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Ears
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Legs
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: EyeSocket
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Mouth
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Arms
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Pupils
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: EyeMoisture
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Fingernails
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Cornea
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Irises
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Sclera
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
processing begun of material: Toenails
ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
WARNING: Metal channel baking required, but not possible, ignored
WARNING: Roughness channel baking required, but not possible, ignored
WARNING: Refraction channel baking required, but not possible, ignored
Baking texture, type: DIFFUSE, mapped using: BakingUV
processing texture body_baked_DIFFUSE
texture type: diffuseTexture, mapped using: "BakingUV"
Baking texture, type: GLOSSY, mapped using: BakingUV
processing texture body_baked_GLOSSY
texture type: specularTexture, mapped using: "BakingUV"
bake time: 0 min, 9.9576 secs
Custom split normals with tangents being used
num positions : 36987
num normals : 36987
num tangents : 36987
num uvs : 73974
num uvs2 : 0
num colors : 0
num indices : 92334
Skeleton stats:
Total Influencers: 84045
Avg # of influencers per vertex: 2.2723
Highest # of influencers observed: 7, num vertices with this: 13
exported as 7 influencers
num skeletonWeights and skeletonIndices: 295896
WARNING: # of 0 area faces found: 32
processing begun of light (POINT): Light
Output cancelled due to data error
========= end of processing =========
elapsed time: 0 min, 55.3252 secs