Exact camera positions from Blender to BJS

Hey all, is there a way to export the cameras or camera position from Blender to Babylon? In order to get exactly what you see in Blender to be seen in Babylon?

thanks in advance!

Its just that when importing camera locations within a glb, they are different from the ones that are in blender , only thing thats the same is 1300, but that is also on a different axis

Screenshot 2020-05-28 at 12.45.38

Maybe @Drigax can help on this one

@Cedric maybe while we’re waiting for @Drigax you would know what’ s the default lens length on the Babylon Universal Camera? And what are the units when im doing camera.rotate.x (or y or z) ? Im recreating a scene from 3D software and its crucial to know all these exact units

what’ s the default lens length on the Babylon Universal Camera?

That sounds like a question for @sebavan.

And what are the units when im doing camera.rotate.x (or y or z) ?

The units are in radians.

Its just that when importing camera locations within a glb, they are different from the ones that are in blender , only thing thats the same is 1300, but that is also on a different axis

Can you check your camera’s absolutePosition, and compare it to the camera world position in your blender scene? I’m not sure how your blender scene is constructed, or the exporter you are currently using, but this may just be a frame of reference problem.