procedural volumetric cloud
Nice you used my raymarching setup! I could provide a few fixes to show you how to make it quite a bit faster.
I have some examples of how to do it with pseudo 3d texture buffers as well.
Let me know if you would be interested.
Hey, I’ve seen alot of your sandboxes dude, I love the direction you are working in. In this sandbox I used rayDir setup (probably yours tho) from “endless spheres” raymarch sandbox.
Right now Im trying to fill 3D array with those values so I can load it and reduce the calculations. I have planty “ready to use” textures, but Im stuck with trying to convert my own.
Love it! If you have any questions or want some suggestions pm me! Great work.
I could show you how to take your textures you have and set them up to be processed in your setup.
Swing me a pm when you get a chance.
Thanks dude!
I did)
So cool. Perfect base to create a bee-hive or a wasps nest. Just replace with model, twist and change the speed a little. Luv it
It’s not over yet, but anyway I would like to share it:
PS: You need to wait until textures generated.
A comments section for each playground would also be very useful.
And another very cool thing would be the ability of forum engine to show a screenshot of the linked PG, or at least its title, rather than the usual generic text “Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes”.
Lightning strike generator based on RRT* (pathfinding algorithm). Domain attentive.
Don’t forget the old forum if you are looking for answers…
HTML5 Game Devs Forum - HTML5GameDevs.com
Happy new year! God bless you all!
I see you in 2024!
Bone Controller found:
drag the box or the sphere to transfer or rotate the right arm.
IK Dude | Babylon.js Playground (babylonjs.com)
an other bone controller found: IK Prototype with GLB | Babylon.js Playground (babylonjs.com)
there are so many awesome people out there…
IK Prototype New | Babylon.js Playground (babylonjs.com)
Dude, where are you getting these IK playgrounds from?
I sooooo need help with bone ik foot placement.
Where did this come from, its almost perfect for what i need:
IK Prototype New | Babylon.js Playground (babylonjs.com)
But i think the author did something to re-align the model… I need to know what that re-alignment is all about… Do you know ?
I don’t know who the creator is. You should move your question into the questions-scection of this forum with the topic like “how to re-align the model in IK protoype?”
I will… FYI i am trying to get IK working for my Unity Like Character Controller
Nice work! I’ll take a look and see if I missed any for my awesome-babylonjs list.