Experiment to move a large number of characters using BOID simulation

I tried using a Compute Shader to see if I could animate glTF models in a BOID simulation.
The first approach uses instancing, and the second approach uses Thin Instances.
It seems that using Thin Instances allows more models to be displayed.
I created these samples with help from Claude.

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This deserves a tweet @PirateJC

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Mindblowing :exploding_head:

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This is a different version. I tried having fish swim in an aquarium.

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