@Deltakosh is back with yet ANOTHER awesome video this week! If you’ve ever been curious about just how powerful Babylon.js can be, then you have to check out this video. Dive in to learn how you can render thousands upon thousands of copies of static objects while maintaining amazing framerates!
Don’t have the time for now, but maybe someone could quickly change this demo from the instance custom buffers doc into the same demo for ThinInstances : Babylon.js Playground
I understand that his instances do not take into account collisions. Is it true? And why ?
But I think that to create a lot of herbs it can be very useful. They don’t need collisions.
The second PG is on the other hand with normal instances and not Thin Instance.
Actually, This is mental
Reaching 25-30 fps with 1.953.125 (125 * 125 * 125) shaded Thin Instances.
And this is on a old high/mid-range gaming pc from 2014! https://playground.babylonjs.com/#PYL7JG#10
Congrats !! So, I’m late to the party. Minor stuff I found: renderOverlay is not supported when thinInstances are present. Perhaps this can be reflected in the limitations part of the doc?
Perf is great, I’m not picking up ANY overhead on scene.meshes / drawcalls / fps. Do I have to do anything with regard to disposing the mesh / garbage collection ?
erm, is CSM supposed to work with thin instances yet ? I’m not seeing any shadows when thininstances are called. Repro: https://playground.babylonjs.com/#QY1WYT#244 Comment out the lines to do with thin instances to see the diff.