Experimental WebXR support has landed in Safari 🤯

Thanks Apple for reminding me why I try to stay as far away from you as possible…

I was so glad when I found out how easily I could create a simple AR-experience using the Playground, happily sending the Html-file to people for testing! Only to be reminded, once again, that Apple is Apple. And that while I was naively thinking that my AR-experience was ready for the whole world, Apple decided to rain on my parade. And my only option now was to start using Babylon Native React or to pay expensive licenses for 8th Wall or Zappar for a hobby project… Babylon React Native is a big NO-GO since no one is going to download an app for this…

As so nicely put in an article i found:

"In the early days of phone-based AR, some brands experimented with dedicated apps to distribute their experiences. However, few if any consumers were willing to download yet another app just to be able to to see a movie character come alive in their living room.

“Every time you make someone click, you potentially lose 50% of your audience,” said Pretty Big Monster managing partner Jason Steinberg. The drop-off is exponentially higher when you force your audience to download and install an app. “For 95% of our clients, that’s a nonstarter,” Steinberg said.
"

So, anyone have any news on this topic? When will Apple release its users from the no WebXR jail?

Is there free open source solutions instead of 8th wall or Zappar?

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