Looks like the color space is off a little… In my shaders, you gotta POW each color channel the proper color correction… Ether 2.2 or 1 / 2.2
Also… Here is some of the shader code i use for sampling texture atlas:
Looks like the color space is off a little… In my shaders, you gotta POW each color channel the proper color correction… Ether 2.2 or 1 / 2.2
Also… Here is some of the shader code i use for sampling texture atlas: