Hi,
Within Maya I am able to add custom attributes to a mesh and then access them within code as metadata. This process is documented here: Install the Maya Plugin | Babylon.js Documentation
Within blender I am able to add Custom properties to a mesh, but do not see the values within the exported .babylon file.
Is there a way of exporting custom values that are accessible?
Please note that I am using .babylon files and not .gltf.
Thanks.