Exporting custom properties from blender

Within Maya I am able to add custom attributes to a mesh and then access them within code as metadata. This process is documented here: Install the Maya Plugin | Babylon.js Documentation

Within blender I am able to add Custom properties to a mesh, but do not see the values within the exported .babylon file.

Is there a way of exporting custom values that are accessible?

Please note that I am using .babylon files and not .gltf.


Adding @JCPalmer the daddy of the blender exporter

I am not using this nor did I add it, but there is a tags property of a mesh for the exporter. You can then use `scene.getMeshesbyTags() to retrieve those meshes which have a specific tag.

The general page for tags is Tags | Babylon.js Documentation

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