I’ve been experimenting with optimizing a dynamic mesh. Essentially it’s a bunch of polygons that I create with BABYLON.MeshBuilder.ExtrudePolygon. These are all static, and all extruded with the exact same value and I merge them together for added performance. Works great, once it’s finished.
The time to merge them is very slow. Much slower than merging the same polygons, not extruded built with BABYLON.MeshBuilder.CreatePolygon. I feel it would be much faster if I could extrude the merged 2D polygons. Does anyone know of anything that could accomplish that? (other than me writing my own custom extrusion function).