Hello BBjs , after looking into this PG
Im planning to create a path so my character can go through avoiding those moving holes in the ground.
For this to work , I need to extrude a mesh , and create a physicsAggregate for that mesh.
How can I achieve this ?
I hope to be clear.
Leandro.
The easiest way is to create all you need in the same DCC tool as your model with holes.
cc @Cedric for the physics part
Get extruded part then create a convex_hull…because polygons are convex. Use a mesh shape otherwise.
Docs on aggregates: Babylon.js docs
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