Eye adaption / Auto exposure with DefaultRenderingPipeline

I was looking for an eye adaption effect, I noticed this is implemented in StandardRenderingPipeline which is deprecated, but I don’t see an equivalent option in DefaultRenderingPipeline, is it still supported somewhere?

Hi atg,

By auto exposure, do you mean HDR? I believe HDR is supported out of the box by the DefaultRenderingPipeline; there’s an argument in the constructor to make sure it’s enabled. Between HDR and the other effects available in that pipeline, is it possible to achieve the effect you’re looking for?

I would be interested in this feature too. Unreal4 has quite nice effect in place for this.