I was looking for an eye adaption effect, I noticed this is implemented in StandardRenderingPipeline
which is deprecated, but I don’t see an equivalent option in DefaultRenderingPipeline
, is it still supported somewhere?
Hi atg,
By auto exposure, do you mean HDR? I believe HDR is supported out of the box by the DefaultRenderingPipeline
; there’s an argument in the constructor to make sure it’s enabled. Between HDR and the other effects available in that pipeline, is it possible to achieve the effect you’re looking for?
I would be interested in this feature too. Unreal4 has quite nice effect in place for this.