Hi, I looked through the excellent documentation on facet data, and was enthousiastic to try it out. However I quickly noticed my position/rotation was not properly reflected.
If I take the example from the docs (Babylon.js Playground) and add a mesh.position.y = 2 somewhere after the mesh creation the green lines are not moved along with the shape.
The docs mention “mesh.computeWorldMatrix(true);” but adding this anywhere doesn’t seem to solve it.
I’m very new to babylon so I’m probably just missing something simple.
Thanks in advance.