So I’m building a virtual tour-like app - 360 photos, and the user can move between them.
I would like to fade between the two photodomes, which I achieved by setting the domes’ visibility below 1: dome.mesh.visibility = 0.99
and then tweening the dome.mesh.material.alpha
value up and down - and this works fine.
But now I wanted to add other transparent meshes to the scene (clickable hotspot with unique shapes, modelled in blender), but I can’t seem to get the transparencies play nice with each other…
The modells does not render in front of a transparent photodome
Heres a playground demonstrating this: https://www.babylonjs-playground.com/#WGZLGJ#1407
Move the mouse up and down to fade between the two photodomes - the boombox disappears as the dome fades up.
What am I missing here?
Is this a sorting issue? I tried to play with alphaIndex, but has no luck.
How can I fade between the two domes and also keep the transparent object visible?