Is there a material “preset” or some easy way to make a material or object act as a mask for another material or set of objects. I set up a small PG to demonstrate;
What I need is for the wall and ground to be “invisible” and show only the photoDome but not the part og the blue sphere that is obscured by the wall or ground, pan around to see the sphere.
I am trying to make a photodome based architectual visualisation, so my vantidge point will be a single point in 3D space, and I should easily be able to set up a “dummy” mesh to obscure my different vantage “indicators”/“buttons”.
Uploaded an image to try and make it clearer, so I want to get rid of the area marked in read so the photodome would be seen through where the door frame is overlapping my vantage point “button” outside.
Any help or pointing in the right direction would be highly apreciated apreciated. And please feel free to ask if any of this was unclear.