FBX polygon size

I’m writing an importer from FBX to babylon using the FBX sdk.
I’ve seen that in the fbx SDK the size of the polygon could be >= 3 .
Is there any smart way to convert a polygon >3 to a triangle ? Or, is there any way to user such polygon with a size greater than 3 in Babylon ?
Do you know what is the maximum size of a polygon ?

Thank you in advance

Hi DrEight

I’d suggest you to use the triangulate method from the FBXSDK
You may encounter strange cases when trying to do it by yourself (concave meshes, holes,…)

It sounds perfect! Thank you very much

Have you seen Create Parametric Shapes - Babylon.js Documentation?