Hello,
I’m writing an importer from FBX to babylon using the FBX sdk.
I’ve seen that in the fbx SDK the size of the polygon could be >= 3 .
Is there any smart way to convert a polygon >3 to a triangle ? Or, is there any way to user such polygon with a size greater than 3 in Babylon ?
Do you know what is the maximum size of a polygon ?
Thank you in advance