FBX polygon size

Hello,
I’m writing an importer from FBX to babylon using the FBX sdk.
I’ve seen that in the fbx SDK the size of the polygon could be >= 3 .
Is there any smart way to convert a polygon >3 to a triangle ? Or, is there any way to user such polygon with a size greater than 3 in Babylon ?
Do you know what is the maximum size of a polygon ?

Thank you in advance

Hi DrEight

I’d suggest you to use the triangulate method from the FBXSDK
http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_geometry_converter_html
You may encounter strange cases when trying to do it by yourself (concave meshes, holes,…)

It sounds perfect! Thank you very much

Have you seen Create Parametric Shapes - Babylon.js Documentation?