Currently the WebXR teleportation feature casts a ray beam through any mesh, allowing a player to ignore obstacles like walls and simply teleport right through them.
Would it be possible to have a single boolean configuration to disallow casting a line through other meshes? So that the player is forced to cast on the visible ground that is in their line of sight, and force them to use open doorways. The player should still be able to cast an arc to another floor above them or below them as long as the beam is not obstructed by some other geometry.
Thanks!