First-person golden path

Hello. Cool start!

Thanks for the updated version of physics, you solved my problem from this post!

I’m currently using the old version of this physics for the first person camera, to control the player mesh when I go into third person, and also for the WebXr camera.

Concerning WebXR. If you remember, we talked with you in this post

I never found a smart way to mimic the physics for the WebXR camera, so I tied it to a mesh and started calling WASD artificially, when controlled from the joystick. I solved the physics problem and saved 6DOF this way.
But I would like something more elegant :slight_smile:

I hope in this golden path you can solve this problem

I would really like to get some kind of simple API and a new section in the documentation!

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