I’m happy to annouce the availability of the Physics Character Controller.
It provides a simple api to control and extent a character in a physicalized world.
Great work! Just looking at the controller part: does this want to have it’s own class/separate it because I’m understanding this code actually as a “PhysicsCharacter”. As it could be controlled by a Player or AI right? Plus I couldn’t see any controller related code (I’m using my phone). The Controller part I usually define as the interface for the Player or AI.
Hi, could you please modify the example to include rotation functionality? Specifically, I’d like the player to rotate when pressing A/D keys, always face the forward direction, and also rotate while jumping. Thank you!