For some reason when viewing a spz or ply file in Frame our third person camera consistently flickers the splat. The first person camera does not. The only thing I can think of is the third person camera is parented to the first person camera so possibly there are some position values being incorrectly referenced? If you zoom out far enough it stops.
cc @Cedric , but this looks like depth buffer precision issue. Have you already tried tinkering with the near/far plane to see if it helps?
No, I have not but if I’m not mistaken it should be set to reasonable values.
I’ll look into that more.
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Adjusting the clipping planes did not do anything as far as I could tell.
I guess it’s related to the origin point used to do the sorting.
Can you please tweak this PG to get a repro? https://playground.babylonjs.com/#CID4NN#203
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I will do that today!
UPDATE its been kind of hard to duplicate our camera system into a PG, but I am working on it in between other assignments.
UPDATE 2
Have not been able to recreate it yet in a PG, looking more into our environment to see what other factors could be at play.
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