How do we get this happening on the surface of a mesh in babylon.js + webGPU?
WebGPU Fluid Simulation (needs gpu enabled)
the code:
How do we get this happening on the surface of a mesh in babylon.js + webGPU?
WebGPU Fluid Simulation (needs gpu enabled)
the code:
We have a doc page that explains how to write compute shaders in Babylon.js:
So in theory I could already do this?
Absolutely
Wow, that is so awesome!