Fluid Sim for webGPU

How do we get this happening on the surface of a mesh in babylon.js + webGPU? :grinning:

WebGPU Fluid Simulation (needs gpu enabled)

the code:

We have a doc page that explains how to write compute shaders in Babylon.js:


So in theory I could already do this?

Absolutely :slight_smile:

Wow, that is so awesome!