Fluid Sim for webGPU

How do we get this happening on the surface of a mesh in babylon.js + webGPU? :grinning:

WebGPU Fluid Simulation (needs gpu enabled)

the code:

We have a doc page that explains how to write compute shaders in Babylon.js:

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So in theory I could already do this?

1 Like

Absolutely :slight_smile:

Wow, that is so awesome!