Press F in Unity
Press . in blender
Z in 3dsmax
O in C4D
F in Unreal
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Any input observers could conflict with an app. I suggest if it’s a feature, it’s turned off by default. Something like this:
scene.debugLayer.show({
embedMode: true,
keyboardShortcuts: true,
});
Have to consider how/if it will work well with embedMode: false
We can also consider keyboardShortcuts
to take an object for named shortcuts, giving the option to only enable a select few and also a custom re-map.
Personally I don’t think this feature is much needed yet but let the votes speak