I’m trying to load a GLB file with a different extension than .glb. I’ve tried a bunch of different things like loading it as binary and passing it to SceneLoader.ImportMesh, but for some reason that doesn’t work.
I would like to just use the simple approach shown here But I can’t figure out how to implement that in my JS file. And I can’t find any other mention of that feature.
I’m using ES6, the @babylonjs node modules, and webpack. So, how do I set those parameters?