Pryme8
1
https://playground.babylonjs.com/#SM4W4R#30
https://playground.babylonjs.com/#b9h2dm#47
I have not seen this error before, and tried to roll back playground versions but it keeps happening no matter what.
I’m sure these where valid playground as I have used this style of rtt juggling for tons of things.
This is a game killer for me, I cant do any GPU simulations easily now.
sebavan
2
You need to use rtt.renderTarget instead of the internalTexture: https://playground.babylonjs.com/#SM4W4R#43
In previous versions a frameBuffer was not represented well and mixed with texture preventing an easy native/webgpu interpretation.
1 Like
Pryme8
3
Im losing context now after running for a while but I bet thats a memory leak of my own fault. Thank you.
1 Like
Pryme8
4
https://playground.babylonjs.com/#b9h2dm#55
Actually this is interesting, any idea why I might be losing context?
these sims used to be stable.
sebavan
5
Adding @Evgeni_Popov who did quite a few changes in this area lately
This PR will fix the problem: