I’m share my latest game, Free Fall Flower, with you. It’s a physics game where you have to catch falling vases before they hit the ground. The closer you catch the vase to the ground, the more points you earn.
I’d like to thank everyone who takes the time to play my game.
Your feedback is invaluable to me.
i had a go , it was fun and many thanks for putting an english option for the UI
I got to level 9 twice.
Maybe have a small php script to record highest scores ( no name entering ) just the scores , or scores/levels. You dont even need a database , just write some json to a flat file , people like competition.
Thanks for playing my game! I’m glad you enjoyed it.
I’m also glad you mentioned the English option (extra work). I’m always looking for ways to make my games more accessible to a wider audience.
I already have some games created with Babylon.js on the my website that send names and scores to a SQL database. The leaderboard is accessible on the page.
However, the issue arises when some players input inappropriate names, requiring me to monitor the leaderboard entries.
One solution could be implementing a limit of three or four letters for the entry, potentially preventing offensive or inappropriate names content on the leaderboard.
So, I´ll thinkig about implement or no the high score table for Free Fall Flower.
Nice, very addictive! I thought maybe a shadow (of the pot) could help better gauging the distance left - to squeeze out more points?
Let me just say for educational purposes: “F |_| C K this” Also notice it seems some of the “bad words” filter lists contain like 1000+ entries. You probably also need some word similiarity algos.
I agree that it can be frustrating when people write inappropriate things on the public scoreboard. One possibility for addressing this issue is to require users to register with a Google account before they can enter their name on the scoreboard.
I’m glad you enjoyed the game! The timing can be tricky at first, but it gets easier with practice. I’m always looking for ways to improve my games, so if you have any other feedback, please let me know.