Thanks, guys for the feedback, I appreciate you trying out the game!
If you are interested in the full game, please join my mailing list as I am giving away full access to a few players.
@Joe_Kerr,
I am writing this while the game runs in the background (so alt-tabbing). I have just come back to the game and all collectibles are gone! Timer still runs. I can navigate the level. …The timer is now at 0:00 and the game keeps going - no gameover screen or anything.
I’m currently pausing and unpausing the game engine to handle this but I’m not sure what the best approach is. please feel free to throw some ideas my way. I will try out few things and let you know.
Just personal opinion: I would prefer if the shadow of the collectibles would start with low itensity and progressively increase in intensity the closer the collectible to the ground. I know, this would make it easier. But helpful for people who suck at playing games
This would make it very easy for players to determine the position of the items as you mentioned. Although, some of the levels are made to make it hard to see the items. I will think about the one but please feel free to throw some ideas at me.
The rest of the point sounds great, I will start immediately, many thanks again.
@roland,
it would be cool to add some effect when the collectibles hits the ground and not just to remove them w/o any effect
I decided not to add some effect on ground collision to make the game challenging. What do you think? I also like the idea of showing some dust particle effect when the item hits the ground.
what about to move this button here?
About the [Back] button, would that position be great for UX? also, that’s the position of the game spinner. please feel free to bombard me with ideas.