Hi sebavan,
Thank you for your reply. Sure it may take longer than 100ms since it is a async function. I tried 1000ms which loading process can be finished and it got slower increase.
I found this one may relate to this issue:
Other observations:
- If I use scene.onDisposeObservable.clear() after disposing assetContainer, the empty assetcontainer class will be cleaned.
- using chained Promise and returns Promise(assetcontainer) causes faster memory increase than just return the assetcontainer itself.