Thanks, I will give it a try.
Meanwhile, I also noticed that if apply this material to an import with animations (i.e. aeroplane from the free models) the animation is still running but the model is not animated anymore. Any ideas?
I think I will set-up a pg later today for this entire use case. I figured most issues but I still have some (and they might be cumulating somehow)
You will need to use the Bones
block if you want your node material to support skeleton-based animations (and Instances
to support instances as well as MorphTargets
to support morphs).
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Oh, ok I see (sort of). But then in this case, this material (as such) will also not work with animations for the poster @Meta_Land ? It will need to be extended for this, correct?
Indeed, but itβs quite easy to add them in an existing node material.