I’ve successfully exported the Mesh + Vertex info in a .OBJ file.
This takes care of the mesh + UV map in blender.
Now i need to animate this stuff with the bones + animations in Blender.
I’ve tried exporting with gltf,babylon etc… they’ve all failed on exporting the entire scene. This is why I’m targeting single Meshes in the scene.
Is there a way to take this Mesh object, grab all its bones+animation data, and save that into a .fbx file I can then open in blender and hook back up to the OBJ file I exported earlier???
I want to go Babylon.js —> export via fbx --> import into Blender, use fbx animations with OBJ file mesh.