In the demo, I create the cascaded shadow in the scene and set frustumEdgeFalloff. Then rotate the camera at certain angles, the shadow will disappear.
How to make the shadow consistent when rotate the camera or move the camera?
frustumEdgeFalloff is not supported for CSM, as it will apply to each cascade. By default, the shadows are clipped at camera.maxZ, but you can use the csm.shadowMaxZ property to clamp before this limit (without falloff, though).