Good catch, bug found, I will take care of this soon. Just to quickly explain - the scene onReady observable only notifies (ATM…) when there is an executeWhenReady function registered. Thus the wonderful “fix”:
scene.executeWhenReady(() => false)
So, for now, this is the quick and dirty fix, but I promise a better one soon. either on babylon level or the playground level. haven’t decided yet. Probably babylon
The current links point to models which have since been moved. The new locations have been updated in these two playgrounds, which we hope to push to the KTX site if we can resolve the loading issue.
Also, the glTF Validator reported that some bufferView targets were missing in these GLBs, so I’ve added those and uploaded new versions of the models.