Gaussian Splatting with Havok Physics

I tried combining Havok physics with a Gaussian Splatting scene.
I found that it may be possible by generating a heightmap from the vertex data and applying the resulting mesh to Havok.

Here is the result:

babylonjs_gaussian_splatting_physics_animation_004

The idea was mine, but the implementation was done by Claude AI.

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Maybe you’ll need my work on quantum foam to create some exotic forms of gravity?

Quantum-foam

I also have a Babylon version, but I haven’t finished it yet.

Quantum foam on Babylon.js! - Demos and projects - Babylon.js

The gravitational field is so cool :wink:

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Below is an overview of how to create it.

  1. Get the vertex data for the specified box area.

  2. Create a height map mesh based on the vertex data.

  3. Apply the height map mesh to Havok.

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This is amazing! Thank you for sharing :smile:

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Excellent!!!

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