cx20
April 20, 2025, 9:37am
1
I tried combining Havok physics with a Gaussian Splatting scene.
I found that it may be possible by generating a heightmap from the vertex data and applying the resulting mesh to Havok.
Here is the result:
The idea was mine, but the implementation was done by Claude AI.
5 Likes
cx20:
I tried combining Havok physics with a Gaussian Splatting scene.
I found that it may be possible by generating a heightmap from the vertex data and applying the resulting mesh to Havok.
Here is the result:
Babylon.js Playground
The idea was mine, but the implementation was done by Claude AI.
Maybe you’ll need my work on quantum foam to create some exotic forms of gravity?
Quantum-foam
I also have a Babylon version, but I haven’t finished it yet.
Quantum foam on Babylon.js! - Demos and projects - Babylon.js
roland
April 20, 2025, 7:29pm
3
The gravitational field is so cool
1 Like
cx20
April 20, 2025, 10:42pm
4
Below is an overview of how to create it.
Get the vertex data for the specified box area.
Create a height map mesh based on the vertex data.
Apply the height map mesh to Havok.
5 Likes
regna
April 21, 2025, 3:30am
5
This is amazing! Thank you for sharing
2 Likes