What is the equivalent of HeightmapImpostor for the Havok Physics Engine?

Hi all,
I’ve found the following code from one of the Playgrounds. The issue is, I’m using the Havok Physics engine and I need to add a rigid body to my terrain, which is created from a height map. Unfortunately, PhysicsShape doesn’t seem to have a specific type for height maps or terrains.

var ground = BABYLON.Mesh.CreateGroundFromHeightMap("ground", "textures/heightMap.png", 100, 100, 100, 0, 10, scene, false, () => {
  ground.physicsImpostor = new BABYLON.PhysicsImpostor(ground, BABYLON.PhysicsImpostor.HeightmapImpostor, { mass: 0, friction: 0.0, restitution: 0.7  })
})

Workable solution is using the MESH type aggregate.
Here’s a PG:

(from this thread)

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Thank you!