So right now I have a situation where I need to get picking facetData from a mesh that has been manipulated by a skeleton.
I have controls to allow the user to move the bones and do transforms, which then update the mesh. The problem now is when the mesh has been moved by these methods, the picking methods stop working.
The only way to get it close to working was to turn of GPU skinning, and after every transform do a
Just wondering if there is a better way to do this, and if there is a way to keep the Shader Skeleton computation intact with still getting my facet picks.