I am working on a project where I need to pick animated meshes. I read that for performance reasons the animation is done on gpu side while pick uses cpu, wherefore the pick can’t get the animated data. Is there any workaround? For the moment of picking the mesh, it is not animated. So it can animate to different poses and then the user should be able to pick. Since the mesh should be animatable after the pick I would like to avoid something like baking. Is there any way to do that?