Hi,
I am getting below error. I am using same versions of babylon modules
Argument of type 'Material' is not assignable to parameter of type 'Node'.
Type 'Material' is missing the following properties from type 'Node': _doNotSerialize, _isDisposed, _ranges, onReady, and 56 more
Thanks,
Jaya Kannan K R.
We will need to see the code, as the error message is saying you are trying to assign a Material
to a property that is expecting a Node
instead.
1 Like
let current_highlight_mesh = scene.getMeshByName(mesh.name);
let current_highlight_material =
current_highlight_mesh.material;
if (current_highlight_material) {
let highlightAnimation =
BABYLON.Animation.CreateAndStartAnimation(
'textureMove',
current_highlight_material,
'opacityTexture.vOffset',
-20,
60,
1,
0,
0
);
highlightAnimation.onAnimationEndObservable.add(() => {
current_highlight_mesh.material.dispose();
current_highlight_mesh.dispose();
});
}
FYI
Which line is generating the error?
let current_highlight_mesh = scene.getMeshByName(mesh.name);
let current_highlight_material =
current_highlight_mesh.material;
if (current_highlight_material) {
let highlightAnimation =
BABYLON.Animation.CreateAndStartAnimation(
‘textureMove’,
current_highlight_material ,
‘opacityTexture.vOffset’,
-20,
60,
1,
0,
0
);
highlightAnimation.onAnimationEndObservable.add(() => {
current_highlight_mesh.material.dispose();
current_highlight_mesh.dispose();
});
}
The CreateAndStartAnimation
only works with AbstractMesh
.
See the doc: Advanced Animation Methods | Babylon.js Documentation
You could try:
BABYLON.Animation.CreateAndStartAnimation(
'textureMove',
current_highlight_mesh,
'material.opacityTexture.vOffset',
...
but I’m not sure it is supported by the method.
1 Like
Still the error is there @Evgeni_Popov
It does work here:
https://playground.babylonjs.com/#RTWHNK
Note that you should not pass 0 as the “loopmode” parameter (8th parameter). Try BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE
instead.
@Evgeni_Popov .After changing the 8th parameter also the error is there. If I assign that material to a global variable, there error will not there. But If I assign it to a local variable, it shows this error
Well, as shown above, it does work in my Playground.
So I think you will need to provide a repro if you want us to be able to help more.
sebavan
September 2, 2021, 2:02pm
11
@jayakannan , please provide repros in the playground for your issues as it is almost impossible to troubleshoot without them