Hello! I would like to see the vertexbuffer info of the imported glb assets.
However, getVerticesData() returns null, as in the PG below. Why is this?
Thank you!
Hello! I would like to see the vertexbuffer info of the imported glb assets.
However, getVerticesData() returns null, as in the PG below. Why is this?
Thank you!
This is because newMeshes[0] is an empty mesh used to parent the child meshes that make up Dude.
newMeshes[1] to newMeshes[4] will give the vertex positions for those meshes.
You can use the inspector to check the nodes.
Oops! I had made a very simple mistake . Thank you!