var mesh1Vertices = mesh1.getVerticesData(BABYLON.VertexBuffer.PositionKind); that’s my code not sure if it’s used anymore
Not sure that I completely understood your question but here is the working example - Babylon.js Playground (see console).
Check your input variables, I believe something is missing.
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i’m sorry it was the mesh, i called an empty mesh. Thanks for the wake up call tho
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