Hi, I was trying to implement a method to rotate and object around another point.
But cant get it to work…so i made you an minimal example so maybe you can show me how to do it.
So by dragging the red handle the “arm” should rotate. The parent transform node should remain as it is. Thanks.
Uncaught When setting a custom mesh on a gizmo, the custom meshes scene must be the same as the gizmos (eg. gizmo.gizmoLayer.utilityLayerScene)