DukeVen
September 21, 2023, 12:09pm
1
Not sure whether this is a bug or an intended feature, but using coordinates mode World for my gizmo manager results in the gizmo staying at the world origin. I’d expect the gizmo to move along with the mesh.
PG: https://playground.babylonjs.com/#6QJ4BA
If it’s an intended feature it would be nice to have an extra option to enable the gizmo to move along with the mesh it’s attached to.
Cedric
September 21, 2023, 12:11pm
4
Thanks for reporting this. I’ll take a look this week.
1 Like
Cedric
September 21, 2023, 2:26pm
5
PR in progress
BabylonJS:master
← CedricGuillemet:gizmoFixes0923
opened 12:34PM - 18 Sep 23 UTC
Many small and bigger fixes/enhancements
- https://forum.babylonjs.com/t/boundi… ngboxgizmo-ishovered-always-false/44095
- https://forum.babylonjs.com/t/boundingboxgizmo-scalebox-snapping/44060
- https://forum.babylonjs.com/t/gizmo-position-doesnt-update-when-coordinates-mode-world/44331
I want to fix another issue before merging. Keep an eye on it!
2 Likes