Gizmo position doesn't update when coordinates mode World

Not sure whether this is a bug or an intended feature, but using coordinates mode World for my gizmo manager results in the gizmo staying at the world origin. I’d expect the gizmo to move along with the mesh.


If it’s an intended feature it would be nice to have an extra option to enable the gizmo to move along with the mesh it’s attached to.

tagging @Cedric

Thanks for reporting this. I’ll take a look this week.

1 Like

PR in progress

I want to fix another issue before merging. Keep an eye on it!