I just realized gizmo feature and decided to use it for my project. I have multiple objects that I imported using AssetsManager. 3D Models are in .obj extension and since they are complex models; they consist of a lot of meshes. To be able to manipulate the whole mesh, I assigned parent dummy mesh for each object and assigned transformation values to the child meshes. But when I rotate or move the parent mesh, it rotates around the parent node which is in the origin. How can I change the pivot to the center of the meshes? What I have so far; https://playground.babylonjs.com/#SEIT79#1
I would appreciate any help
Thank you in advance!!!